OSRS Data Sync
Infrastructure
WikiSync.net routes, normalizes, and caches game data from trusted public sources. Applications get stable, consistent data instead of direct upstream dependencies.
Built for reliability
Every design decision favors stability over complexity.
Source Abstraction
One stable endpoint. Multiple upstream sources. Your app never touches raw third-party APIs — WikiSync handles the complexity, the retries, and the version drift.
Intelligent Caching
Responses are cached at the edge with TTL-aware invalidation. Repeated lookups are served instantly, reducing upstream pressure and improving your app's latency.
Health-Aware Routing
When an upstream source degrades, WikiSync falls back gracefully or surfaces clear error metadata. Your app never inherits upstream failures blindly.
Data sync pipeline
WikiSync.net sits between applications and the public data sources they depend on.
Upstream Sources
Applications
Why a data gateway?
Public OSRS data sources are powerful but come with real constraints — IP blocks, rate limits, inconsistent schemas, and occasional outages. WikiSync.net absorbs that complexity so application logic stays clean.
No upstream URLs in your code
Frontend and mobile clients call wikisync.net. The actual data sources are an implementation detail they never need to know.
Swap sources without breaking apps
If a data source changes their API, adds authentication, or goes down, WikiSync.net absorbs the change. Apps keep working.
Designed for high-frequency reads
Player lookups happen thousands of times per day. WikiSync.net caches aggressively at the right TTL so upstream quotas are never exhausted.
Observability built in
Every proxied request is tracked with source, latency, and outcome. Full visibility without guesswork.